public QueueService(IPersistantQueue persistantQueue, IQueueItemSerializer itemSerializer)
 {
     if (persistantQueue == null) throw new ArgumentNullException("persistantQueue");
     _queue = persistantQueue;
     _itemSerializer = itemSerializer;
     _queue.Open();
 }
 public JsonQueue(IPersistantQueue persistantQueue)
 {
     if (persistantQueue == null)
     {
         throw new ArgumentNullException("persistantQueue");
     }
     _queue = persistantQueue;
     _queue.Open();
     _queueCount = _queue.GetInitialQueueSize();
 }
        public JsonQueue(string queueDirectory, string optionalReadQueueDirectory, string queueName)
        {
            if (!Directory.Exists(queueDirectory))
            {
                Directory.CreateDirectory(queueDirectory);
            }

            _queue = new PersistantQueue(queueDirectory, optionalReadQueueDirectory, queueName);
            _queue.Open();
        }
        public QueueService(string queueDirectory, string optionalReadQueueDirectory, string queueName,
            IQueueItemSerializer itemSerializer)
        {
            _itemSerializer = itemSerializer;
            if (!Directory.Exists(queueDirectory))
                Directory.CreateDirectory(queueDirectory);

            _queue = new PersistantQueue(queueDirectory, optionalReadQueueDirectory, queueName);
            _queue.Open();
        }
 public QueueService(IPersistantQueue persistantQueue, IQueueItemSerializer itemSerializer)
 {
     if (persistantQueue == null)
     {
         throw new ArgumentNullException("persistantQueue");
     }
     _queue          = persistantQueue;
     _itemSerializer = itemSerializer;
     _queue.Open();
 }
        public QueueService(string queueDirectory, string optionalReadQueueDirectory, string queueName,
                            IQueueItemSerializer itemSerializer)
        {
            _itemSerializer = itemSerializer;
            if (!Directory.Exists(queueDirectory))
            {
                Directory.CreateDirectory(queueDirectory);
            }

            _queue = new PersistantQueue(queueDirectory, optionalReadQueueDirectory, queueName);
            _queue.Open();
        }