/// <summary> /// 凍結エフェクトの設定をする /// </summary> private void SetupFreeze(IPawEffect e) { e.Setup( FREEZE_SPRITES, FREEZE_ANIM_SPEED, Define.Layer.Order.Layer00 ); }
/// <summary> /// 麻痺エフェクトの設定をする /// </summary> private void SetupNumb(IPawEffect e) { e.Setup( PARALYSIS_SPRITES, PARALAYSIS_ANIM_SPEED, Define.Layer.Order.Layer10 ); }
/// <summary> /// エフェクト解除 /// </summary> public void Release(IPawEffect e) { if (e == null) { return; } this.pool.Release(e, CacheTransform); }