/// <summary>
 /// 凍結エフェクトの設定をする
 /// </summary>
 private void SetupFreeze(IPawEffect e)
 {
     e.Setup(
         FREEZE_SPRITES,
         FREEZE_ANIM_SPEED,
         Define.Layer.Order.Layer00
         );
 }
 /// <summary>
 /// 麻痺エフェクトの設定をする
 /// </summary>
 private void SetupNumb(IPawEffect e)
 {
     e.Setup(
         PARALYSIS_SPRITES,
         PARALAYSIS_ANIM_SPEED,
         Define.Layer.Order.Layer10
         );
 }
 /// <summary>
 /// エフェクト解除
 /// </summary>
 public void Release(IPawEffect e)
 {
     if (e == null)
     {
         return;
     }
     this.pool.Release(e, CacheTransform);
 }