override public void SendStartGameLog() { IOSUtils.OpenSSJJEngineAppLog(); }
override public void SendBeforeLoginLog() { IOSUtils.OpenLogBeforeLogin(); }
public override void RoleLevelLog(string roleName, string serverId) { IOSUtils.RoleLevelLog(roleName.ToCharArray(), serverId.ToCharArray()); }
public override void CreateRoleLog(string roleName, string serverId) { IOSUtils.CreateRoleLog(roleName.ToCharArray(), serverId.ToCharArray()); }
override public void CleanLocalData() { IOSUtils.ClearLocalAcount(); }
override public void CheckUpdate() { IOSUtils.UpdateSSJJEngine(); }
override public void Login() { SendBeforeLoginLog(); IOSUtils.LoginSSJJEngine(); }
void Start() { Instance = this; IOSUtils.InitSSJJEngine(); }
static MapView() { IOSUtils.InitializeLog(); }