public DurationUtil( IUnitOfWorkFactory unitOfWorkFactory, IJsonUtil jsonUtil, INotificationSessionFactory notificationSessionFactory ) { _unitOfWorkFactory = unitOfWorkFactory; _jsonUtil = jsonUtil; _notificationSessionFactory = notificationSessionFactory; }
public LootService( IUnitOfWorkFactory unitOfWorkFactory, IAuthorizationUtil authorizationUtil, INotificationSessionFactory notificationSessionFactory, IItemService itemService ) { _unitOfWorkFactory = unitOfWorkFactory; _authorizationUtil = authorizationUtil; _notificationSessionFactory = notificationSessionFactory; _itemService = itemService; }
public void SetUp() { _unitOfWorkFactory = new FakeUnitOfWorkFactory(); _authorizationUtil = Substitute.For <IAuthorizationUtil>(); _notificationSessionFactory = Substitute.For <INotificationSessionFactory>(); _itemService = Substitute.For <IItemService>(); _service = new LootService( _unitOfWorkFactory, _authorizationUtil, _notificationSessionFactory, _itemService ); }
public MonsterService( IUnitOfWorkFactory unitOfWorkFactory, IAuthorizationUtil authorizationUtil, IActiveStatsModifierUtil activeStatsModifierUtil, INotificationSessionFactory notificationSessionFactory, IJsonUtil jsonUtil, ITimeService timeService, IItemService itemService ) { _unitOfWorkFactory = unitOfWorkFactory; _authorizationUtil = authorizationUtil; _activeStatsModifierUtil = activeStatsModifierUtil; _notificationSessionFactory = notificationSessionFactory; _jsonUtil = jsonUtil; _timeService = timeService; _itemService = itemService; }
public GroupService( IUnitOfWorkFactory unitOfWorkFactory, IAuthorizationUtil authorizationUtil, INotificationSessionFactory notificationSessionFactory, IMapper mapper, IDurationUtil durationUtil, IGroupUtil groupUtil, IGroupHistoryUtil groupHistoryUtil, IGroupConfigUtil groupConfigUtil ) { _unitOfWorkFactory = unitOfWorkFactory; _authorizationUtil = authorizationUtil; _mapper = mapper; _notificationSessionFactory = notificationSessionFactory; _durationUtil = durationUtil; _groupUtil = groupUtil; _groupHistoryUtil = groupHistoryUtil; _groupConfigUtil = groupConfigUtil; }
public CharacterService( IUnitOfWorkFactory unitOfWorkFactory, ICharacterFactory characterFactory, IItemService itemService, IAuthorizationUtil authorizationUtil, ICharacterHistoryUtil characterHistoryUtil, IMapper mapper, ICharacterModifierUtil characterModifierUtil, INotificationSessionFactory notificationSessionFactory, ICharacterUtil characterUtil, IItemUtil itemUtil ) { _unitOfWorkFactory = unitOfWorkFactory; _characterFactory = characterFactory; _itemService = itemService; _authorizationUtil = authorizationUtil; _characterHistoryUtil = characterHistoryUtil; _mapper = mapper; _characterModifierUtil = characterModifierUtil; _notificationSessionFactory = notificationSessionFactory; _characterUtil = characterUtil; _itemUtil = itemUtil; }