protected void AddMatchGenerator(IMatchGenerator evaluator) { _generators.Add(evaluator); //this.ConsumesMinLength = this.ConsumesMinLength + evaluator.ConsumesMinLength; //if (!ConsumesVariableLength) //{ // if (evaluator.ConsumesVariableLength) // { // this.ConsumesVariableLength = true; // } //} }
protected void AddMatchGenerator(IMatchGenerator evaluator) { _generators.Add(evaluator); }
public MatchService(IUnitOfWork unitOfWork, IMatchGenerator matchGenerator) { _unitOfWork = unitOfWork; _matchGenerator = matchGenerator; }
public GamePipeline(IMatchGenerator matchGenerator) { _matchGenerator = matchGenerator; }