Exemple #1
0
        private static void LoadGameData(dynamic data)
        {
            _state = (int)data.State;

            //init players when the game switched
            //or players not inited yet
            //or players num changes (parse players first, and compare number )
            List <Player> players = new List <Player>();

            if (data != null)
            {
                foreach (var item in data.Players)
                {
                    Player player = new Player(item.Name.ToString(), Convert.ToInt32(item.Index), Convert.ToInt32(item.Color));
                    players.Add(player);
                }
            }

            if (data.Id.ToString() != _game.id.ToString() ||
                Players == null ||
                Players.Count != players.Count)
            {
                Players = new Dictionary <int, Player>();
                foreach (var player in players)
                {
                    Players.Add(player.Index, player);
                }
            }

            //load cells data
            foreach (var row in data.Cells)
            {
                foreach (var item in row)
                {
                    Cell cell = _map.Locate(Convert.ToInt32(item.X), Convert.ToInt32(item.Y));
                    cell.Type       = Convert.ToInt32(item.Type);
                    cell.State      = Convert.ToInt32(item.State);
                    cell.OwnerIndex = Convert.ToInt32(item.Owner);
                }
            }
        }