/// <summary> /// Temporay GUI used for customising the characters look /// </summary> private void OnGUI() { #region Redundant //if (runInEditor) //{ //var nativeSize = new Vector2(res.x, res.y); // //Vector3 scale = new Vector3(Screen.width / nativeSize.x, Screen.height / nativeSize.y, 1.0f); //var matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale); #endregion Vector2 res = new Vector2(1920, 1080); GUI.matrix = IMGUIUtils.IMGUIMatrix(res); #region Styles GUIStyle _style = new GUIStyle(GUI.skin.box); _style.fontSize = 50; _style.alignment = TextAnchor.UpperCenter; #endregion #region Group Variables Vector2 groupOneLayoutPosition = layouts[0].position; Vector2 groupOneLayoutSize = layouts[0].size; Vector2 groupTwoLayoutPostion = layouts[1].position; Vector2 groupTwoLayoutSize = layouts[1].size; Vector2 buttonPos = layouts[3].position; Vector2 buttonSize = layouts[3].size; Vector2 _buttonPos = layouts[4].position; Vector2 _buttonSize = layouts[4].size; #endregion #region Box and Button Variables Vector2 _position = layouts[2].position; Vector2 _size = layouts[2].size; #endregion #region Rectangles Rect groupOne = new Rect(groupOneLayoutPosition.x, groupOneLayoutPosition.y, groupOneLayoutSize.x, groupOneLayoutSize.y); Rect groupOneBox = new Rect(0, 0, groupOneLayoutSize.x, groupOneLayoutSize.y); Rect groupTwo = new Rect(groupTwoLayoutPostion.x, groupTwoLayoutPostion.y, groupTwoLayoutSize.x, groupTwoLayoutSize.y); Rect groupTwoBox = new Rect(0, 0, groupTwoLayoutSize.x, groupTwoLayoutSize.y); #endregion #region Styles GUIStyle matNameStyle = new GUIStyle(GUI.skin.box); matNameStyle.fontSize = 25; matNameStyle.alignment = TextAnchor.MiddleCenter; #endregion #region TextureCustomisation GUI.BeginGroup(groupOne); GUI.Box(groupOneBox, "Textures", _style); for (int i = 0; i < matName.Length; i++) { #region Variables var x = (i * 55); Rect buttonRectLeft = new Rect(buttonPos.x, buttonPos.y + x, buttonSize.x, buttonSize.y); Rect buttonRectRight = new Rect(_buttonPos.x, _buttonPos.y + x, _buttonSize.x, _buttonSize.y); #endregion GUI.Box(new Rect(_position.x, _position.y + x, _size.x, _size.y), matName[i], matNameStyle); if (GUI.Button(buttonRectLeft, ">", matNameStyle)) { SetTexture(matName[i], 1); } if (GUI.Button(buttonRectRight, "<", matNameStyle)) { SetTexture(matName[i], -1); } } GUI.EndGroup(); #endregion #region GroupTwo GUI.BeginGroup(groupTwo); GUI.Box(groupTwoBox, "Testing Text", _style); GUI.EndGroup(); #endregion //} }