public void OnGui() { //todo When loading a coordinate it resets to the main folder without deselect in menu var visibleWindow = IsVisible(); if (visibleWindow == VisibleWindow.None) { _lastRefreshed = VisibleWindow.None; if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); _guiActive = false; } return; } _guiActive = true; if (_lastRefreshed != visibleWindow) { RefreshCurrentWindow(); } var screenRect = MakerFolders.GetDisplayRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select clothes folder"); IMGUIUtils.EatInputInRect(screenRect); }
public void OnGui() { var guiShown = false; // Check the opened category if (_catToggle != null && _catToggle.isOn && _targetScene == Scene.Instance.AddSceneName) { // Check opened tab if (_loadCharaToggle != null && _loadCharaToggle.isOn || _saveCharaToggle != null && _saveCharaToggle.isOn) { // Check if the character picture take screen is displayed if (_saveFront == null || !_saveFront.activeSelf) { if (_refreshList) { _folderTreeView.ResetTreeCache(); OnFolderChanged(); _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); guiShown = true; } } } if (!guiShown) { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { var visibleWindow = IsVisible(); if (visibleWindow == VisibleWindow.None) { _lastVisibleWindow = VisibleWindow.None; if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); } _guiActive = false; return; } _guiActive = true; if (_lastVisibleWindow != visibleWindow) { RefreshCurrentWindow(); } var screenRect = GetDisplayRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); }
private void OnGUI() { if(show) { GUILayout.Window(0, rect, DrawWindow, "", GUI.skin.box); IMGUIUtils.EatInputInRect(rect); } }
protected void OnGUI() { if (uiShow) { IMGUIUtils.DrawSolidBox(uiRect); uiRect = GUILayout.Window(uiWindowHash, uiRect, WindowFunction, "Screenshot settings"); IMGUIUtils.EatInputInRect(uiRect); } }
public void OnGui() { if (_uiObject && _uiObject.activeSelf && _sceneName == Scene.AddSceneName && !Scene.IsOverlap && !Scene.IsNowLoadingFade) { var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(36, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_customCharaFile != null && _customCharaFile.isVisible && _targetScene == Scene.Instance.AddSceneName) { var screenRect = GetFullscreenBrowserRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_studioInitObject != null) { var screenRect = new Rect((int)(Screen.width / 11.3f), (int)(Screen.height / 90f), (int)(Screen.width / 2.5f), (int)(Screen.height / 5f)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select folder with scenes to view"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_newGame != null && _targetScene == Scene.AddSceneName && !Scene.IsOverlap && !Scene.IsNowLoadingFade) { var screenRect = GetFullscreenBrowserRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); } else { _folderTreeView?.StopMonitoringFiles(); } }
public void OnGui() { if (_motionIKUI != null && _targetScene == Scene.Instance.AddSceneName) { if (_refreshList) { _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select hik folder"); IMGUIUtils.EatInputInRect(screenRect); } }
public void OnGui() { if (_freeHFile != null && !_isLive && _targetScene == Scene.Instance.AddSceneName) { _guiActive = true; var screenRect = ClassroomFolders.GetFullscreenBrowserRect(); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select character folder"); IMGUIUtils.EatInputInRect(screenRect); } else if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); _guiActive = false; } }
public void OnGui() { if (_uiObject && _uiObject.activeSelf && _sceneName == Manager.Scene.Instance.AddSceneName) { _guiActive = true; var screenRect = new Rect((int)(Screen.width * 0.04), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); } else if (_guiActive) { _folderTreeView?.StopMonitoringFiles(); _guiActive = false; } }
public void OnGui() { if (_costumeInfoEntry != null) { if (_costumeInfoEntry.isActive()) { var windowRect = new Rect((int)(Screen.width * 0.06f), (int)(Screen.height * 0.32f), (int)(Screen.width * 0.13f), (int)(Screen.height * 0.4f)); IMGUIUtils.DrawSolidBox(windowRect); GUILayout.Window(363, windowRect, id => TreeWindow(), "Folder with outfits to view"); IMGUIUtils.EatInputInRect(windowRect); } else { _costumeInfoEntry.FolderTreeView?.StopMonitoringFiles(); } } }
public void OnGui() { // Check the opened category if (_hEditLoadSceneWindow != null && _targetScene == Scene.Instance.AddSceneName) { if (_refreshList) { OnFolderChanged(); _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.55f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select scene folder"); IMGUIUtils.EatInputInRect(screenRect); } }
public void OnGui() { var entry = _charaListEntries.Values.SingleOrDefault(x => x.isActiveAndEnabled); if (_lastEntry != null && _lastEntry != entry) { _lastEntry.FolderTreeView?.StopMonitoringFiles(); _lastEntry = null; } if (entry == null) { return; } _lastEntry = entry; var windowRect = new Rect((int)(Screen.width * 0.06f), (int)(Screen.height * 0.32f), (int)(Screen.width * 0.13f), (int)(Screen.height * 0.4f)); IMGUIUtils.DrawSolidBox(windowRect); GUILayout.Window(363, windowRect, id => TreeWindow(entry), "Select folder with cards to view"); IMGUIUtils.EatInputInRect(windowRect); }
public void OnGui() { if (!IsVisible()) { return; } if (_refreshList) { OnFolderChanged(); _refreshList = false; } var screenRect = new Rect((int)(Screen.width * 0.004), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); }
public void OnGui() { var entry = Helper.GetActiveEntry(); if (_lastEntry != null && _lastEntry != entry) { _lastEntry.FolderTreeView?.StopMonitoringFiles(); _lastEntry = null; } if (entry == null) { return; } _lastEntry = entry; var windowRect = GetMainRect(); IMGUIUtils.DrawSolidBox(windowRect); GUILayout.Window(363, windowRect, id => TreeWindow(entry), WindowLabel); IMGUIUtils.EatInputInRect(windowRect); }
public void OnGui() { var guiShown = false; if (_hToggle) //if preset window is active draw file select { if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.F1)) //if right click or F1 close { GameObject.Find("Canvas/clothesFileWindow").SetActive(false); DisablePreset(); } var screenRect = new Rect((int)(Screen.width * 0.04), (int)(Screen.height * 0.57f), (int)(Screen.width * 0.125), (int)(Screen.height * 0.35)); IMGUIUtils.DrawSolidBox(screenRect); GUILayout.Window(362, screenRect, TreeWindow, "Select outfit folder"); IMGUIUtils.EatInputInRect(screenRect); guiShown = true; } if (!guiShown) { _folderTreeView?.StopMonitoringFiles(); } }