private void _SetEquipment(IEquipmentNotifier obj)
 {
     _Equipment.Set(obj);
     if (_InventoryController != null)
     {
         _InventoryController.Refresh();
     }
 }
Exemple #2
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 private void _SetInventoryController(IInventoryController obj)
 {
     _ReleaseController();
     _InventoryController = obj;
     _InventoryController.EquipItemsEvent += _Reflush;
     _InventoryController.Refresh();
 }
 private void _SetInventoryController(IInventoryController obj)
 {
     _InventoryController = obj;
     _InventoryController.BagItemsEvent   += _RefreshBag;
     _InventoryController.EquipItemsEvent += _RefreshEquip;
     _InventoryController.Refresh();
 }
 void OnEnable()
 {
     if (_InventoryController != null)
     {
         _InventoryController.Refresh();
     }
 }
 private void _SetInventoryController(IInventoryController obj)
 {
     _ReleaseController();
     _InventoryController = obj;
     _InventoryController.BagItemsEvent += _InventoryNotifier_AllItemEvent;
     _InventoryController.Refresh();
 }
 private void _SetInventoryController(IInventoryController obj)
 {
     _ReleaseController();
     _InventoryController = obj;
     _InventoryController.EquipItemsEvent += _Reflush;
     _InventoryController.Refresh();
 }
 private void _SetInventoryController(IInventoryController obj)
 {
     _InventoryController = obj;
     _InventoryController.BagItemsEvent += _RefreshBag;
     _InventoryController.EquipItemsEvent += _RefreshEquip;
     _InventoryController.Refresh();
 }
 private void _SetInventoryController(IInventoryController obj)
 {
     _ReleaseController();
     _InventoryController = obj;
     _InventoryController.BagItemsEvent += _InventoryNotifier_AllItemEvent;
     _InventoryController.Refresh();
 }