public BubblesClientGame(ScreenManager screenManager) { // Initialise Graphics graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = 768; graphics.PreferredBackBufferWidth = 1366; screenDimensions = new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); // Initialise Input // Use this line to enable the Kinect //_input = new KinectControllerInput(); // And this one to enable the Mouse (if you use both, Mouse is used) input = new MouseInput(); input.Initialize(screenDimensions); // Initialise Content Content.RootDirectory = "Content"; // Initialise Physics _world = new World(new Vector2(0, -2)); // Initialise network this.ScreenManager = screenManager; }