Exemple #1
0
        internal void Update(GameTime gameTime)
        {
            DeltaVelocity = input.GetDirection() * (float)gameTime.ElapsedGameTime.TotalSeconds * 100;
            Velocity     += DeltaVelocity;

            Velocity += new Vector2(0, 1.6f * (float)gameTime.ElapsedGameTime.TotalSeconds);
            Position += Velocity * (float)gameTime.ElapsedGameTime.TotalSeconds;
        }
 public Direction GetDirection()
 {
     return(input.GetDirection());
 }