private void Update()
    {
        switch (m_input.SceneCheck())
        {
        case m_titleSceneNum:

            m_input.ResetSceneNum();

            TitleObjOn();



            break;

        case m_stageSerectSceneNum:

            m_input.ResetSceneNum();

            StageObjOn();


            break;

        case m_gameSceneNum:

            m_stageCreate.GetComponent <StageOrder>().SetFirstStage(m_input.ChoiceObj().GetComponent <StageSelectButton>().GetStageNumber());

            m_stageCreate.GetComponent <StageMapCSVread>().MapCsvRead(m_stageCreate.GetComponent <StageOrder>().GetNextStage());



            if (m_stageCreate.GetComponent <StageMapCSVread>().GetReadEndFlag() == true)
            {
                m_stageCreate.GetComponent <StageMapCSVread>().ReadEndFlagOff();
                GameObjOn();
                m_input.ResetSceneNum();
            }

            break;

        case m_retryNum:

            m_input.ResetSceneNum();

            Retry();


            break;

        case m_escapeNum:

            m_input.ResetSceneNum();
            Escape();


            break;

        default:
            break;
        }
    }