public static FrameBuffer Create(int width, int height, IGraphicsContext context)
        {
            int textureHandle = context.GenTexture();

            context.BindTexture(TextureTarget.Texture2D, textureHandle);

            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBaseLevel, 0);
            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMaxLevel, 0);
            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);

            context.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, false, PixelFormat.Bgra, PixelType.UnsignedByte, (IntPtr)null);

            var texture = new Texture2D(context, textureHandle, width, height);

            int handle;

            context.GenFrameBuffers(1, out handle);
            context.BindFrameBuffer(FramebufferTarget.Framebuffer, handle);

            context.FrameBufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, textureHandle, 0);

            context.BindFrameBuffer(FramebufferTarget.Framebuffer, 0);
            return(new FrameBuffer(handle, texture));
        }
        public static FrameBuffer Create(int width, int height, IGraphicsContext context)
        {
            int textureHandle = context.GenTexture();
            context.BindTexture(TextureTarget.Texture2D, textureHandle);

            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBaseLevel, 0);
            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMaxLevel, 0);
            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            context.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);

            context.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, false, PixelFormat.Bgra, PixelType.UnsignedByte, (IntPtr)null);

            var texture = new Texture2D(context, textureHandle, width, height);

            int handle;
            context.GenFrameBuffers(1, out handle);
            context.BindFrameBuffer(FramebufferTarget.Framebuffer, handle);

            context.FrameBufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, textureHandle, 0);

            context.BindFrameBuffer(FramebufferTarget.Framebuffer, 0);
            return new FrameBuffer(handle, texture);
        }
 public void FrameBufferTexture2D(FramebufferTarget framebufferTarget, FramebufferAttachment framebufferAttachment, TextureTarget textureTarget, int textureHandle, int level)
 {
     forwarding.FrameBufferTexture2D(framebufferTarget, framebufferAttachment, textureTarget, textureHandle, level);
     CheckGLError();
 }