public void BufferData <T>(BufferTarget target, IntPtr size, T[] data, BufferUsageHint hint) where T : struct { forwarding.BufferData(target, size, data, hint); CheckGLError(); GLCALLS++; }
public void SetData(int[] data) { context.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(data.Length * 4), data, hint); }