Exemple #1
0
        public void Start()
        {
            #region Validation
            if (_gameStatus != GameStatus.ReadyToStart)
            {
                throw new InvalidOperationException("Only game with status 'ReadyToStart' can be started");
            }
            #endregion

            _gameStatus      = GameStatus.InProgress;
            Field.EmptyCells = _gameLogic.CountEmptyCells();
            // Тут можна використати const чи readonly значення
            if (Field.EmptyCells < 6)
            {
                throw new InvalidOperationException("Can't start game,not enought empty cells");
            }

            int generateBigBubbles   = 3;
            int generateSmallBubbles = 3;

            Cell[] bigBubbles = _bubbleGenerationStrategy.GenerateBigBubbles(Field, generateBigBubbles);
            PlaceBubblesOnField(bigBubbles);
            Field.EmptyCells -= generateBigBubbles;

            Cell[] smallBubbles = _bubbleGenerationStrategy.GenerateSmallBubbles(Field, generateSmallBubbles);
            PlaceBubblesOnField(smallBubbles);

            OnScoreChange(this, EventArgs.Empty);
            OnNextTurn(this, EventArgs.Empty);
            OnDraw(this, EventArgs.Empty);
        }
Exemple #2
0
        public void Start()
        {
            #region Validation
            if (_gameStatus != GameStatus.ReadyToStart)
            {
                throw new InvalidOperationException("Only game with status 'ReadyToStart' can be started");
            }
            #endregion

            _gameStatus = GameStatus.InProgress;
            Field.CountEmptyCells();

            if (Field.EmptyCells < 2 * _difficulty)
            {
                throw new InvalidOperationException("Can't start game! Not enought empty cells");
            }

            Cell[] bigBubbles = _bubbleGenerationStrategy.GenerateBigBubbles(Field, _difficulty);
            Field.PlaceBubbles(bigBubbles);
            Field.EmptyCells -= _difficulty;

            Cell[] smallBubbles = _bubbleGenerationStrategy.GenerateSmallBubbles(Field, _difficulty);
            Field.PlaceBubbles(smallBubbles);

            OnDraw(this, EventArgs.Empty);
        }