public void OnGameStarting(IGameStartingEvent e) { AutomuteUsPlugin.Log(TAG, "Game > starting"); GamesManager.OnGameStateChanged(e.Game.Code, GameState.TASKS); CheckUpdate(e); }
public async ValueTask OnGameStarting(IGameStartingEvent e) { if (!DeactivatedGames.Contains(e.Game)) { e.Game.Options.KillCooldown = int.MaxValue; e.Game.Options.NumEmergencyMeetings = 0; await e.Game.SyncSettingsAsync(); } }
public void OnGameStarting(IGameStartingEvent e) { Console.WriteLine("Game > starting"); }
public void OnGameStarting(IGameStartingEvent evt) => GameStartingEvent?.Invoke(evt);
public void OnGameStarting(IGameStartingEvent e) { _logger.LogInformation($"Game is starting."); }
public void OnGameStarting(IGameStartingEvent e) { _logger.LogInformation("Game {code} > starting", e.Game.Code); }
public void OnGameStarting(IGameStartingEvent e) { AutomuteUsPlugin.gamesManager.GetGame(e)?.OnGameStarting(e); }
public void OnGameStarting(IGameStartingEvent evt) { Interlocked.Increment(ref OnGameStartingCount); }
public void OnGameStarting(IGameStartingEvent e) { _logger.LogInformation("Game > starting"); }