Exemple #1
0
        public void OnGameStarting(IGameStartingEvent e)
        {
            AutomuteUsPlugin.Log(TAG, "Game > starting");
            GamesManager.OnGameStateChanged(e.Game.Code, GameState.TASKS);

            CheckUpdate(e);
        }
 public async ValueTask OnGameStarting(IGameStartingEvent e)
 {
     if (!DeactivatedGames.Contains(e.Game))
     {
         e.Game.Options.KillCooldown         = int.MaxValue;
         e.Game.Options.NumEmergencyMeetings = 0;
         await e.Game.SyncSettingsAsync();
     }
 }
Exemple #3
0
 public void OnGameStarting(IGameStartingEvent e)
 {
     Console.WriteLine("Game > starting");
 }
 public void OnGameStarting(IGameStartingEvent evt) => GameStartingEvent?.Invoke(evt);
 public void OnGameStarting(IGameStartingEvent e)
 {
     _logger.LogInformation($"Game is starting.");
 }
 public void OnGameStarting(IGameStartingEvent e)
 {
     _logger.LogInformation("Game {code} > starting", e.Game.Code);
 }
Exemple #7
0
 public void OnGameStarting(IGameStartingEvent e)
 {
     AutomuteUsPlugin.gamesManager.GetGame(e)?.OnGameStarting(e);
 }
Exemple #8
0
 public void OnGameStarting(IGameStartingEvent evt)
 {
     Interlocked.Increment(ref OnGameStartingCount);
 }
 public void OnGameStarting(IGameStartingEvent e)
 {
     _logger.LogInformation("Game > starting");
 }