Exemple #1
0
        public RoomListComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound, IGameHost gameHost) : base(device)
        {
            this.resourceManager = resourceManager;
            this.sound           = sound;
            this.gameHost        = gameHost;

            this.AddChild(back    = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png")));
            back.AddChild(loading = new EffectObject(device, resourceManager, Utility.Path.Combine("loading_icon.etd"))
            {
                Position = new Vector2(700, 60)
            });
            back.AddChild(scrollBar = new RectangleComponent(device, resourceManager, PPDColors.White)
            {
                Position        = new Vector2(756, 80),
                RectangleHeight = 330,
                RectangleWidth  = 5
            });
            back.AddChild(selectRectangle = new LineRectangleComponent(device, resourceManager, PPDColors.Selection)
            {
                RectangleWidth = 714, RectangleHeight = 28
            });
            back.AddChild(new TextureString(device, Utility.Language["RoomList"], 30, PPDColors.White)
            {
                Position = new Vector2(35, 30)
            });
            back.AddChild(listSprite = new SpriteObject(device)
            {
                Position = new SharpDX.Vector2(38, 77)
            });

            loading.PlayType = Effect2D.EffectManager.PlayType.Loop;
            loading.Play();
            loading.Scale  = new Vector2(0.125f);
            loading.Hidden = true;

            getRoomListExecutor           = new GetRoomListExecutor();
            getRoomListExecutor.Finished += getRoomListExecutor_Finished;

            timerID = gameHost.AddTimerCallBack(timerCallBack, 15000, false, true);

            Inputed     += RoomListComponent_Inputed;
            LostFocused += RoomListComponent_LostFocused;
        }