private static void GetStatusServer() { //OpenConsole(); //if (_server == null) return; //Console.WriteLine(_server.SendConsoleCommand("status", true)); //CloseConsole(); var data = _server.GetAdvancedState(_gameparam); Console.WriteLine($"Сервер {_connectparam.FamilyGame}: {data.Status}"); foreach (var st in data.ServerStates) { Console.WriteLine($"{st.ParameterName}\t: {st.ParameterValue}"); } Console.Write("|"); foreach (var head in data.TableInfo.Headers) { Console.Write($"{head}\t|"); } Console.Write('\n'); if (data.TableInfo.Values.Any()) { Console.Write("|"); } foreach (var value in data.TableInfo.Values) { Console.Write($"{value}\t|"); } Console.Write('\n'); WriteCommand(); }