Exemple #1
0
        public void DoInsert(IGameEntity localEntity)
        {
            var entityKey  = localEntity.EntityKey;
            var sendFilter = _filter;

            if (_preEntitys.Contains(entityKey))
            {
                return;
            }
            if (sendFilter.IsIncludeEntity(localEntity))
            {
                if (sendFilter.IsEntitySelf(localEntity))
                {
                    _snapshot.AddEntity(localEntity.GetSelfEntityCopy(_seq));
                }
                else
                {
                    if (localEntity.HasPositionFilter)
                    {
                        var positionFilter = localEntity.GetComponent <PositionFilterComponent>();
                        var position       = localEntity.Position;
                        if (!positionFilter.Filter(position.Value, _filter.Position))
                        {
                            _snapshot.AddEntity(localEntity.GetNonSelfEntityCopy(_seq));
                        }
                    }
                    else
                    {
                        _snapshot.AddEntity(localEntity.GetNonSelfEntityCopy(_seq));
                    }
                }
            }
        }
        private void DoInsert(IGameEntity gameEntity)
        {
            var  entityKey = gameEntity.EntityKey;
            bool hasAdd    = false;

            if (preEntityKeys.Contains(entityKey))
            {
                hasAdd = true;
            }
            else if (sendSnapshotFilter.IsIncludeEntity(gameEntity))
            {
                if (sendSnapshotFilter.IsEntitySelf(gameEntity))
                {//获取自己的备份
                    snapshot.AddEntity(gameEntity.GetSelfEntityCopy(seq));
                    hasAdd = true;
                }
                else if (!isAccountStage)
                {
                    if (isPrepareStage && gameEntity.EntityType != (int)EEntityType.Player)
                    {
                        return;
                    }
                    //获取别人的备份
                    if (gameEntity.HasPositionFilter)
                    {
                        var positionFilter = gameEntity.GetComponent <PositionFilterComponent>();
                        var position       = gameEntity.Position;
                        if (!positionFilter.Filter(position.Value, sendSnapshotFilter.Position))
                        {
                            snapshot.AddEntity(gameEntity.GetNonSelfEntityCopy(seq));
                            hasAdd = true;
                        }
                    }
                    else
                    {
                        snapshot.AddEntity(gameEntity.GetNonSelfEntityCopy(seq));
                        hasAdd = true;
                    }
                }
            }

            if (hasAdd && onInsert != null)
            {
                onInsert(gameEntity, forPre);
            }
        }