public IActionResult GetAll() { var result = _gameDataAccess.Get(); if (result == null) { return(BadRequest("Not found")); } return(Ok(result.ToList())); }
/// <summary> /// Gets charcter object. /// </summary> /// <param name="character"> /// Model of character to get. /// </param> public async Task <CharacterModel> Get(CharacterModel character) { var save = new Character { Name = character.Name }; //Get a saved chracter object with given name save = await _gameDataAccess.Get(save); //Rteurn if there was no objects with given name if (save == null) { return(null); } //Turn raw data into an usable game object var result = new CharacterModel { Damage = save.Damage, Defence = save.Defence, Exp = save.Exp, Gold = save.Gold, Hp = save.HP, Level = save.Level, MaxHp = save.MaxHP, Name = save.Name }; //if charcter had armour equipped if (save.ArmourID != null) { //get a full armour object result.EquippedArmour = await Get(new ArmourModel { Id = save.ArmourID.Value }); } //if charcter had weapon equipped if (save.WeaponID != null) { //get a full weapon object result.EquippedWeapon = await Get(new WeaponModel { Id = save.WeaponID.Value }); } //if charcter had potion equipped if (save.PotionID != null) { //get a full potion object result.EquippedPotion = await Get(new PotionModel { Id = save.PotionID.Value }); } //get charcter's position result.Position = await Get(new RoomModel { Id = save.RoomID }); return(result); }