/// <summary> /// Saves connections between <paramref name="room"/> and adjacent rooms. /// </summary> /// Saves informations aboyt connections to other rooms. public async Task SaveExits(RoomModel room) { var model = new Room { RoomID = room.Id }; //gets all corrridors(infromations abour connections to other rooms) var exits = await _gameDataAccess.GetCorridors(model); //if room has no saved exits if (exits == null || exits.Count == 0) { //save each exit foreach (var exit in room.Exits) { if (exit != null) { await _gameDataAccess.AddCorridors(model, new Room { RoomID = exit.Id }); } } } }