Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) IGameData.GetAllNpcInstances Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
IGameData
Méthode/Fonction:
GetAllNpcInstances
Exemples au hotexamples.com:
1
C# (CSharp) IGameData.GetAllNpcInstances - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
IGameData.GetAllNpcInstances
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Add(30)
CreateSessionEvent(16)
GetCharacter(14)
GetAppearance(10)
GetAllPlayerItems(8)
Get(7)
GetAttributes(6)
GetActiveSessions(5)
GetAll(4)
GetActiveExpMultiplierEvent(4)
FindUser(4)
GetCharacterBySession(3)
Flush(2)
CreateTransform(2)
ClearShop(2)
AllShopCards(2)
CreatePlayer(2)
AddCardToShop(2)
CreateSession(2)
AddGameToConnection(1)
GetAllConnectionsByPlayerConnectionId(1)
GetCharacterByName(1)
ClearAllCharacterSessionStates(1)
GetActors(1)
AssetsForCharacter(1)
GetAllAgreements(1)
GetAllGameObjects(1)
GetAllGameObjectInstances(1)
GetAllNpcInstances(1)
GetActions(1)
GetAllPlayed(1)
Assets(1)
GetAllPlayers(1)
GetAllObjectItemDrops(1)
CreateInventoryItem(1)
CreateAppearance(1)
EndAllGamesByPlayerConnectionId(1)
CreateProfessions(1)
CreateGameObject(1)
CreateShopItem(1)
CreateUser(1)
Delete(1)
DeleteCardFromShop(1)
Edit(1)
EndGame(1)
GenerateRandomAppearance(1)
Endeavours(1)
EndeavoursForCharacter(1)
AddCardToCollection(1)
FindPlayerItem(1)
Méthodes fréquemment utilisées
Add (30)
CreateSessionEvent (16)
GetCharacter (14)
GetAppearance (10)
GetAllPlayerItems (8)
Get (7)
GetAttributes (6)
GetActiveSessions (5)
GetAll (4)
GetActiveExpMultiplierEvent (4)
Méthodes fréquemment utilisées
FindUser (4)
GetCharacterBySession (3)
Flush (2)
CreateTransform (2)
ClearShop (2)
AllShopCards (2)
CreatePlayer (2)
AddCardToShop (2)
CreateSession (2)
AddGameToConnection (1)
GetAllConnectionsByPlayerConnectionId (1)
GetCharacterByName (1)
ClearAllCharacterSessionStates (1)
GetActors (1)
AssetsForCharacter (1)
GetAllAgreements (1)
GetAllGameObjects (1)
GetAllGameObjectInstances (1)
GetAllNpcInstances (1)
GetActions (1)
Méthodes fréquemment utilisées
GetAllConnectionsByPlayerConnectionId (1)
GetCharacterByName (1)
ClearAllCharacterSessionStates (1)
GetActors (1)
AssetsForCharacter (1)
GetAllAgreements (1)
GetAllGameObjects (1)
GetAllGameObjectInstances (1)
GetAllNpcInstances (1)
GetActions (1)
GetAllPlayed (1)
Assets (1)
GetAllPlayers (1)
GetAllObjectItemDrops (1)
CreateInventoryItem (1)
CreateAppearance (1)
EndAllGamesByPlayerConnectionId (1)
CreateProfessions (1)
CreateGameObject (1)
CreateShopItem (1)
CreateUser (1)
Delete (1)
DeleteCardFromShop (1)
Edit (1)
EndGame (1)
GenerateRandomAppearance (1)
Endeavours (1)
EndeavoursForCharacter (1)
AddCardToCollection (1)
FindPlayerItem (1)
Méthodes fréquemment utilisées
GetAllPlayed (1)
Assets (1)
GetAllPlayers (1)
GetAllObjectItemDrops (1)
CreateInventoryItem (1)
CreateAppearance (1)
EndAllGamesByPlayerConnectionId (1)
CreateProfessions (1)
CreateGameObject (1)
CreateShopItem (1)
CreateUser (1)
Delete (1)
DeleteCardFromShop (1)
Edit (1)
EndGame (1)
GenerateRandomAppearance (1)
Endeavours (1)
EndeavoursForCharacter (1)
AddCardToCollection (1)
FindPlayerItem (1)
FindPlayerItems (1)
FindSession (1)
FindSessions (1)
CreateAttributes (1)
FindCharacter (1)
Exemple #1
0
Afficher le fichier
public IReadOnlyList <NpcInstance> GetAll() { return(gameData.GetAllNpcInstances(session.Id)); }