public void WhenPositionIsValidated_AndSquareExists_ThenReturnTrue(int size, int xPos, int yPos) { _gameBoard.Generate(size); var valid = _gameBoard.IsValidSquare(xPos, yPos); valid.Should().BeTrue(); }
private void MovePlayer(int xPosition, int yPosition) { if (_gameBoard.IsValidSquare(xPosition, yPosition)) { _player.SetPosition(xPosition, yPosition); CalculateMineHitorMiss(); } }