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C# (CSharp) IFighter.Move Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
IFighter
Méthode/Fonction:
Move
Exemples au hotexamples.com:
1
C# (CSharp) IFighter.Move - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
IFighter.Move
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
ToggleAggressiveMode(20)
Attack(9)
GetHit(7)
TakeDamage(6)
Defend(6)
GetReady(5)
HasEscaped(3)
CanTakeDamage(3)
GetType(3)
GetRemainingHealth(3)
PhysicalDamage(3)
MakeNextMove(2)
GetFighterGameObject(2)
ResetEnergy(2)
TakeHit(2)
ToString(2)
UpgradeContracts(2)
DowngradeContracts(2)
GetContractsNumber(2)
poisoning(2)
Damage(2)
UpgradeEnergy(1)
SetBlock(1)
Quit(1)
ReceiveHeal(1)
ReduceEnergy(1)
ResetCorner(1)
RestoreMana(1)
SelectWeapon(1)
SetCornerAsPlayer(1)
nextFightAction(1)
UpgradeParter(1)
getStats(1)
defineTarget(1)
addQueue(1)
UseCombatSkill(1)
UpgradeStojka(1)
UpgradeStat(1)
AddArmor(1)
Hit(1)
Move(1)
GetHealth(1)
AddToInventory(1)
Alive(1)
Cleanse(1)
Death(1)
DecreaseHealth(1)
Fight(1)
FightWith(1)
GetDamage(1)
Méthodes fréquemment utilisées
ToggleAggressiveMode (20)
Attack (9)
GetHit (7)
TakeDamage (6)
Defend (6)
GetReady (5)
HasEscaped (3)
CanTakeDamage (3)
GetType (3)
GetRemainingHealth (3)
Méthodes fréquemment utilisées
PhysicalDamage (3)
MakeNextMove (2)
GetFighterGameObject (2)
ResetEnergy (2)
TakeHit (2)
ToString (2)
UpgradeContracts (2)
DowngradeContracts (2)
GetContractsNumber (2)
poisoning (2)
Damage (2)
UpgradeEnergy (1)
SetBlock (1)
Quit (1)
ReceiveHeal (1)
ReduceEnergy (1)
ResetCorner (1)
RestoreMana (1)
SelectWeapon (1)
SetCornerAsPlayer (1)
Méthodes fréquemment utilisées
Damage (2)
UpgradeEnergy (1)
SetBlock (1)
Quit (1)
ReceiveHeal (1)
ReduceEnergy (1)
ResetCorner (1)
RestoreMana (1)
SelectWeapon (1)
SetCornerAsPlayer (1)
nextFightAction (1)
UpgradeParter (1)
getStats (1)
defineTarget (1)
addQueue (1)
UseCombatSkill (1)
UpgradeStojka (1)
UpgradeStat (1)
AddArmor (1)
Hit (1)
Move (1)
GetHealth (1)
AddToInventory (1)
Alive (1)
Cleanse (1)
Death (1)
DecreaseHealth (1)
Fight (1)
FightWith (1)
GetDamage (1)
Méthodes fréquemment utilisées
nextFightAction (1)
UpgradeParter (1)
getStats (1)
defineTarget (1)
addQueue (1)
UseCombatSkill (1)
UpgradeStojka (1)
UpgradeStat (1)
AddArmor (1)
Hit (1)
Move (1)
GetHealth (1)
AddToInventory (1)
Alive (1)
Cleanse (1)
Death (1)
DecreaseHealth (1)
Fight (1)
FightWith (1)
GetDamage (1)
GetDammageValue (1)
GetEnergyValue (1)
GetHitStrength (1)
LowHealth (1)
GetInventory (1)
GetName (1)
GetSkill (1)
HasDefeated (1)
Heal (1)
HealUnit (1)
HelpTo (1)
AddQuest (1)
IsAlive (1)
IsHealer (1)
IsHelpfull (1)
stop (1)
Exemple #1
0
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public void Execute() { _fighter.Move(_xSteps, _ySteps); }