public AstarPath GetPath(Vector3Int start, Vector3Int end)
        {
            AstarPath path = null;
            IFeature  startFeature = null, endFeature = null;

            foreach (IFeature feature in _dungeon.AllFeatures)
            {
                if (feature.Contains(start))
                {
                    startFeature = feature;
                }

                if (feature.Contains(end))
                {
                    endFeature = feature;
                }
            }

            if (startFeature != null && endFeature != null)
            {
                if (startFeature != endFeature)
                {
                    List <AstarPath> paths = GetAllPathsBetweenExits(startFeature.GetExits(), endFeature.GetExits());
                    if (paths != null)
                    {
                        paths.Sort((x, y) => x.Distance.CompareTo(y.Distance));
                        path       = paths[0];
                        path.Start = start;
                        path.End   = end;
                    }
                }
                else
                {
                }
            }


            return(path);
        }