public ColorRecord(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public Cell(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public ColorRecord(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public LeveledSpell(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public GameSetting(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public Armor(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public PlacedObject(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public SoundDescriptor(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public SoundDescriptor(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public AnimationSoundTagSet(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public AnimationSoundTagSet(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public Outfit(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public ImpactDataSet(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public ImpactDataSet(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public Debris(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public MaterialSwap(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public Armor(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public MaterialSwap(IFallout4Mod mod, string editorID) : this(mod.GetNextFormKey(editorID)) { this.EditorID = editorID; }
public PlacedObject(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public GameSetting(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public FormList(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }
public LeveledSpell(IFallout4Mod mod) : this(mod.GetNextFormKey()) { }