public EntityFactory( GUIDManager guidManager, INeedHandler needHandler, IObjectIconHandler objectIconHandler, ICultureHandler cultureHandler, IEntitySexualityHandler sexualityHandler, IEntityBioSexHandler sexHandler, IGenderHandler genderHandler, IEntityRomanceHandler romanceHandler, IJobHandler jobHandler, IPhysicsManager physicsManager, IEntitySkillHandler skillHandler, IDerivedValueHandler derivedValueHandler, RNG roller) { this.GuidManager = guidManager; this.Roller = roller; this.NeedHandler = needHandler; this.ObjectIcons = objectIconHandler; this.CultureHandler = cultureHandler; this.SexualityHandler = sexualityHandler; this.BioSexHandler = sexHandler; this.JobHandler = jobHandler; this.RomanceHandler = romanceHandler; this.GenderHandler = genderHandler; this.PhysicsManager = physicsManager; this.SkillHandler = skillHandler; this.DerivedValueHandler = derivedValueHandler; }
public void SetUp() { ActionLog actionLog = new ActionLog(); GlobalConstants.ActionLog = actionLog; this.scriptingEngine = new ScriptingEngine(); this.target = new EntitySexualityHandler(); this.RelationshipHandler = new EntityRelationshipHandler(); }