public void OnImpact(NWPlayer player, NWObject target, int perkLevel) { int adjust = perkLevel * 10; _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE), target, 3.0f); _enmity.AdjustPercentEnmityOnAllTaggedCreatures(player, -adjust, -adjust); }