Beispiel #1
0
        public void OnImpact(NWPlayer player, NWObject target, int perkLevel)
        {
            int adjust = perkLevel * 10;

            _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE), target, 3.0f);
            _enmity.AdjustPercentEnmityOnAllTaggedCreatures(player, -adjust, -adjust);
        }