/// <summary> /// Mouse up event for the OpenGL window /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void glControl_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e) { editorStateControl.SetIdle(); Mouse.OverrideCursor = System.Windows.Input.Cursors.Arrow; oldMousePos = new Vector2(-1, -1); }