/// <summary> /// Constructs a GLControlHost object, which handles the GLControl events and passes them to the other objects /// </summary> /// <param name="control"></param> /// <param name="state"></param> /// <param name="input"></param> /// <param name="renderer"></param> public GLControlHost(GLControl control, EditorState state, IEditorStateControl input, IDiffusionRenderer renderer, IRenderStateControl renderControl, IDiffusionPathControl bufferControl) { this.glControl = control; this.editorState = state; this.editorStateControl = input; this.renderer = renderer; this.renderControl = renderControl; this.bufferControl = bufferControl; renderer.PropertyChanged += renderer_PropertyChanged; glControl.Load += glControl_Load; glControl.Load += renderer.glControl_Load; glControl.Paint += glControl_Paint; glControl.Resize += glControl_Resize; glControl.MouseDown += glControl_MouseDown; glControl.MouseUp += glControl_MouseUp; glControl.MouseMove += glControl_MouseMove; glControl.MouseWheel += glControl_MouseWheel; glControl.KeyDown += glControl_KeyDown; glControl.KeyUp += glControl_KeyUp; }
public void TestSetup() { state = MockRepository.GenerateMock <EditorState>(); projectState = MockRepository.GenerateMock <ProjectState>(); renderer = MockRepository.GenerateStub <IDiffusionRenderer>(); stateControl = MockRepository.GenerateMock <IEditorStateControl>(); glControl = MockRepository.GenerateMock <GLControl>(); renderControl = MockRepository.GenerateMock <IRenderStateControl>(); bufferControl = MockRepository.GenerateMock <IDiffusionPathControl>(); host = new GLControlHost(glControl, state, stateControl, renderer, renderControl, bufferControl); }