Exemple #1
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 public static Int32 IEE_MentalCommandGetTrainingAction(UInt32 userId, out IEE_MentalCommandAction_t pActionOut)
 {
     return(Unmanged_IEE_MentalCommandGetTrainingAction(userId, out pActionOut));
 }
Exemple #2
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 public static Int32 IEE_MentalCommandGetActionSkillRating(UInt32 userId, IEE_MentalCommandAction_t action, out Single pActionSkillRatingOut)
 {
     return(Unmanged_IEE_MentalCommandGetActionSkillRating(userId, action, out pActionSkillRatingOut));
 }
Exemple #3
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 static extern Int32 Unmanged_IEE_MentalCommandGetActionSkillRating(UInt32 userId, IEE_MentalCommandAction_t action, out Single pActionSkillRatingOut);
Exemple #4
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 public static Int32 IEE_MentalCommandSetTrainingAction(UInt32 userId, IEE_MentalCommandAction_t action)
 {
     return(Unmanged_IEE_MentalCommandSetTrainingAction(userId, action));
 }
Exemple #5
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 static extern Int32 Unmanged_IEE_MentalCommandSetTrainingAction(UInt32 userId, IEE_MentalCommandAction_t action);
Exemple #6
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 static extern Int32 Unmanged_IEE_MentalCommandGetTrainingAction(UInt32 userId, out IEE_MentalCommandAction_t pActionOut);
Exemple #7
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 public static Int32 IEE_MentalCommandGetTrainingAction(UInt32 userId, out IEE_MentalCommandAction_t pActionOut)
 {
     return Unmanged_IEE_MentalCommandGetTrainingAction(userId, out pActionOut);
 }
Exemple #8
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 public static Int32 IEE_MentalCommandGetActionSkillRating(UInt32 userId, IEE_MentalCommandAction_t action, out Single pActionSkillRatingOut)
 {
     return Unmanged_IEE_MentalCommandGetActionSkillRating(userId, action, out pActionSkillRatingOut);
 }
Exemple #9
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 public static Int32 IEE_MentalCommandSetTrainingAction(UInt32 userId, IEE_MentalCommandAction_t action)
 {
     return Unmanged_IEE_MentalCommandSetTrainingAction(userId, action);
 }
Exemple #10
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 static extern Int32 Unmanged_IEE_MentalCommandGetActionSkillRating(UInt32 userId, IEE_MentalCommandAction_t action, out Single pActionSkillRatingOut);
Exemple #11
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 static extern Int32 Unmanged_IEE_MentalCommandGetTrainingAction(UInt32 userId, out IEE_MentalCommandAction_t pActionOut);
Exemple #12
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 static extern Int32 Unmanged_IEE_MentalCommandSetTrainingAction(UInt32 userId, IEE_MentalCommandAction_t action);
 /// <summary>
 /// Chequea si el evento que recibe es del tipo typeToCompare, en caso de serlo setea las propiedades del MentalCommand
 /// </summary>
 /// <param name="emoState">Evento contra el cual se comparara</param>
 /// <param name="typeToCompare">Tipo de evento sobre el cual se intenta comparar</param>
 /// <param name="powerToSet">Si la comparación de tipo de eventos fue exitosá se setea este power</param>
 /// <param name="typeToSet">Si la comparación de tipo de eventos fue exitosá se setea este type</param>
 public static bool IsToSetType(this MentalCommand mentalCommand, EmoState emoState, IEE_MentalCommandAction_t typeToCompare, float powerToSet, MentalCommandEnum typeToSet)
 {
     if (emoState.MentalCommandGetCurrentAction() == typeToCompare)
     {
         //wasLowerExpression = _facialExpressionDto.LowerFace.IsTheSameThanPrevious(_facialExpressionDto.LowerFace.Type, power);
         mentalCommand.Change(typeToSet, powerToSet);
         return(true);
     }
     return(false);
 }