private void RollStats() { // Create Instance of Dice Interface. _dice = new Adventurer(_username); Console.WriteLine("Let's roll your stats."); _adventurer.CharStats = new Dictionary <string, int>(); // Roll Each Stat, Add to Dictionary. int strength = _dice.StatRoll(); _adventurer.CharStats.Add("Strength", strength); int dexterity = _dice.StatRoll(); _adventurer.CharStats.Add("Dexterity", dexterity); int constitution = _dice.StatRoll(); _adventurer.CharStats.Add("Constitution", constitution); int wisdom = _dice.StatRoll(); _adventurer.CharStats.Add("Wisdom", wisdom); int intelligence = _dice.StatRoll(); _adventurer.CharStats.Add("Intelligence", intelligence); int charisma = _dice.StatRoll(); _adventurer.CharStats.Add("Charisma", charisma); }