private void DiceRoll(Piece piece) { var diceRolls = piece.DiceRolls = _dice.RollMultiple(2); if (NumberOfTurns == 1) { if (diceRolls.Contains(4) && diceRolls.Contains(5)) { piece.Move(26); return; } if (diceRolls.Contains(3) && diceRolls.Contains(6)) { piece.Move(53); return; } } piece.Move(diceRolls.Sum()); }