Exemple #1
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 public Player(IAttackService attackService, IMoveService moveService, IDeathService deathService,
               UserData userData)
 {
     _attackService = attackService;
     _moveService   = moveService;
     _deathService  = deathService;
     UserData       = userData;
 }
Exemple #2
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 public BindSoul(
     INWScript script,
     IDialogService dialog,
     IDeathService death)
     : base(script, dialog)
 {
     _death = death;
 }
Exemple #3
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 public CloningTerminal(
     INWScript script,
     IDialogService dialog,
     IDeathService death,
     IColorTokenService color)
     : base(script, dialog)
 {
     _death = death;
     _color = color;
 }
Exemple #4
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        public Player(IAttackService attackService, IMoveService moveService, IDeathService deathService,
                      string name, string passwordHash)
        {
            _attackService = attackService;
            _moveService   = moveService;
            _deathService  = deathService;
            Name           = name;
            Password       = passwordHash;

            Init();
        }
Exemple #5
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 public Gate(INWScript script,
             IDeathService death,
             ISkillService skill,
             IBiowareXP2 biowareXP2,
             IItemService item)
 {
     _           = script;
     _death      = death;
     _skill      = skill;
     _biowareXP2 = biowareXP2;
     _item       = item;
 }
Exemple #6
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 public PlayerService(
     INWScript script,
     IDataContext db,
     IDeathService death,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ISkillService skill)
 {
     _             = script;
     _db           = db;
     _death        = death;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _skill        = skill;
 }
Exemple #7
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 public OnModuleLoad(INWScript script,
                     INWNXChat nwnxChat,
                     INWNXEvents nwnxEvents,
                     IDeathService death,
                     IStructureService structure,
                     IObjectProcessingService objectProcessing,
                     IFarmingService farming)
 {
     _                 = script;
     _nwnxChat         = nwnxChat;
     _nwnxEvents       = nwnxEvents;
     _death            = death;
     _structure        = structure;
     _objectProcessing = objectProcessing;
     _farming          = farming;
 }
Exemple #8
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 public EditPrimaryResidence(
     INWScript script,
     IDialogService dialog,
     IDataService data,
     IBaseService @base,
     IBasePermissionService perm,
     IColorTokenService color,
     IDeathService death)
     : base(script, dialog)
 {
     _data  = data;
     _base  = @base;
     _perm  = perm;
     _color = color;
     _death = death;
 }
Exemple #9
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 public PlayerService(
     INWScript script,
     IDataContext db,
     IDeathService death,
     IColorTokenService color,
     INWNXCreature nwnxCreature,
     ISkillService skill,
     INWNXPlayer player,
     INWNXPlayerQuickBarSlot qbs,
     IDialogService dialog,
     INWNXEvents nwnxEvents)
 {
     _             = script;
     _db           = db;
     _death        = death;
     _color        = color;
     _nwnxCreature = nwnxCreature;
     _skill        = skill;
     _player       = player;
     _qbs          = qbs;
     _dialog       = dialog;
     _nwnxEvents   = nwnxEvents;
 }
Exemple #10
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 public OnModuleRespawn(IDeathService death)
 {
     _death = death;
 }
Exemple #11
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 public OnModuleDeath(IDeathService death)
 {
     _death = death;
 }
Exemple #12
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 public OnDisturbed(IDeathService death)
 {
     _death = death;
 }
Exemple #13
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 public OnClosed(IDeathService death)
 {
     _death = death;
 }