public Player(IAttackService attackService, IMoveService moveService, IDeathService deathService, UserData userData) { _attackService = attackService; _moveService = moveService; _deathService = deathService; UserData = userData; }
public BindSoul( INWScript script, IDialogService dialog, IDeathService death) : base(script, dialog) { _death = death; }
public CloningTerminal( INWScript script, IDialogService dialog, IDeathService death, IColorTokenService color) : base(script, dialog) { _death = death; _color = color; }
public Player(IAttackService attackService, IMoveService moveService, IDeathService deathService, string name, string passwordHash) { _attackService = attackService; _moveService = moveService; _deathService = deathService; Name = name; Password = passwordHash; Init(); }
public Gate(INWScript script, IDeathService death, ISkillService skill, IBiowareXP2 biowareXP2, IItemService item) { _ = script; _death = death; _skill = skill; _biowareXP2 = biowareXP2; _item = item; }
public PlayerService( INWScript script, IDataContext db, IDeathService death, IColorTokenService color, INWNXCreature nwnxCreature, ISkillService skill) { _ = script; _db = db; _death = death; _color = color; _nwnxCreature = nwnxCreature; _skill = skill; }
public OnModuleLoad(INWScript script, INWNXChat nwnxChat, INWNXEvents nwnxEvents, IDeathService death, IStructureService structure, IObjectProcessingService objectProcessing, IFarmingService farming) { _ = script; _nwnxChat = nwnxChat; _nwnxEvents = nwnxEvents; _death = death; _structure = structure; _objectProcessing = objectProcessing; _farming = farming; }
public EditPrimaryResidence( INWScript script, IDialogService dialog, IDataService data, IBaseService @base, IBasePermissionService perm, IColorTokenService color, IDeathService death) : base(script, dialog) { _data = data; _base = @base; _perm = perm; _color = color; _death = death; }
public PlayerService( INWScript script, IDataContext db, IDeathService death, IColorTokenService color, INWNXCreature nwnxCreature, ISkillService skill, INWNXPlayer player, INWNXPlayerQuickBarSlot qbs, IDialogService dialog, INWNXEvents nwnxEvents) { _ = script; _db = db; _death = death; _color = color; _nwnxCreature = nwnxCreature; _skill = skill; _player = player; _qbs = qbs; _dialog = dialog; _nwnxEvents = nwnxEvents; }
public OnModuleRespawn(IDeathService death) { _death = death; }
public OnModuleDeath(IDeathService death) { _death = death; }
public OnDisturbed(IDeathService death) { _death = death; }
public OnClosed(IDeathService death) { _death = death; }