public void AddHitPointFeedback(IDamageAble damagable) { if (damagable != null) { hitPointInfo.parent.SetActive(true); damagable.AddDamageFeedback(hitPointInfo.healthBar, hitPointInfo.healthText); } }
void OnTriggerEnter2D(Collider2D other) { IDamageAble damageAble = other.GetComponent <IDamageAble>(); if (damageAble != null) { damageAble.OnDamage(this.AttackPower, this); } }
void RPC_DoDamage(int _damage) { currentHealth -= _damage; if (damageObject == null) { damageObject = GetComponent <IDamageAble>(); } damageObject.UpdateDamage(currentHealth); }
private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("Hit:"+collision.name); IDamageAble hit = collision.GetComponent <IDamageAble>(); if (hit != null) { hit.Damage(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { IDamageAble Hit = collision.GetComponent <IDamageAble>(); if (Hit != null) { Hit.Damage(); Destroy(this.gameObject); } } }
void OnTriggerEnter(Collider other) { IDamageAble damageAble = other.GetComponentInParent <IDamageAble>(); if (damageAble != null) { Debug.Log("물체가 부딛혔습니다."); if (other.CompareTag("MyCharacter")) { damageAble.TakeHit(damage, other); Instantiate(effect, gameObject.transform.position, gameObject.transform.rotation); Destroy(gameObject); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag(damageTag)) { collision.gameObject.GetComponent <IDamageAble>().TakeDamage(amount); } else { IDamageAble temp = collision.gameObject.GetComponent <IDamageAble>(); if (temp != null) { temp.TakeDamage(0); } } }
void OnTriggerEnter(Collider other) { IDamageAble damageAbleObject = other.GetComponentInParent <IDamageAble>(); if (damageAbleObject != null) { if (!other.CompareTag("MyCharacter")) { damageAbleObject.TakeHit(damage, other); Instantiate(effect, gameObject.transform.position, gameObject.transform.rotation); GameObject.Destroy(gameObject); Debug.Log(other.name + " 물체에게 " + damage + "의 피해를 줬습니다. "); } } else { Debug.Log("idamageAble 물체가 아닙니다." + other.name); } }
protected override void OnTriggerSpecific(Collider other) { base.OnTriggerSpecific(other); if (other.CompareTag(gameObject.tag)) { return; } GameObjectDestroyByContact otherGameObjectDestroyByContact = other.GetComponent <GameObjectDestroyByContact>(); IDamageAble gameObjectDamageAble = gameObject.GetComponent <IDamageAble>(); if (gameObjectDamageAble != null) { if (otherGameObjectDestroyByContact != null) { gameObjectDamageAble.TakeDamage(otherGameObjectDestroyByContact.DamageValue); } else { gameObjectDamageAble.TakeDamage(1); } } else { Destroy(gameObject); } IDamageAble otherGameObjectDamageAble = other.GetComponent <IDamageAble>(); if (otherGameObjectDamageAble != null) { otherGameObjectDamageAble.TakeDamage(DamageValue); } else { Destroy(other.gameObject); } }
void OnTriggerEnter2D(Collider2D other) { TileMapObject objUnit = other.GetComponent <TileMapObject>(); if (objUnit) { IDamageAble damageAbleObj = objUnit.GetComponentInParent <IDamageAble>(); if (damageAbleObj != null) { IAttackAble attackAble = actor as IAttackAble; if (damageAbleObj != null && attackAble != null) { damageAbleObj.OnDamage(attackAble.AttackPower, attackAble); } StopMove(); } if (!this.warpping) { Portal portal = objUnit.GetComponentInParent <Portal>(); if (portal) { EnterPortal(portal); } } if (!this.warpping) { EnterToOtherMap[] enterToOtherMapList = objUnit.GetComponentsInParent <EnterToOtherMap>(); if (enterToOtherMapList != null && enterToOtherMapList.Length > 0) { EnterToOtherMap enterToOtherMap = enterToOtherMapList[0]; enterToOtherMap.EnterBy(this.actor); } } } }
public void SetDamageTarget(Transform chaseTarget) { DamageTarget = chaseTarget.GetComponent <IDamageAble>(); }