public HRESULT GetDepthStencilArray(ID3D10DepthStencilView **ppResources, uint Offset, uint Count) { return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, uint, uint, int>)(lpVtbl[28]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResources, Offset, Count)); }
public HRESULT GetDepthStencil(ID3D10DepthStencilView **ppResource) { return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, int>)(lpVtbl[26]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResource)); }
public int SetDepthStencilArray(ID3D10DepthStencilView **ppResources, [NativeTypeName("UINT")] uint Offset, [NativeTypeName("UINT")] uint Count) { return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, uint, uint, int>)(lpVtbl[27]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResources, Offset, Count)); }
public int CreateDepthStencilView(ID3D10Resource *pResource, [NativeTypeName("const D3D10_DEPTH_STENCIL_VIEW_DESC *")] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D10DepthStencilView **ppDepthStencilView) { return(((delegate * unmanaged <ID3D10Device *, ID3D10Resource *, D3D10_DEPTH_STENCIL_VIEW_DESC *, ID3D10DepthStencilView **, int>)(lpVtbl[77]))((ID3D10Device *)Unsafe.AsPointer(ref this), pResource, pDesc, ppDepthStencilView)); }
public void OMGetRenderTargets([NativeTypeName("UINT")] uint NumViews, ID3D10RenderTargetView **ppRenderTargetViews, ID3D10DepthStencilView **ppDepthStencilView) { ((delegate * unmanaged <ID3D10Device *, uint, ID3D10RenderTargetView **, ID3D10DepthStencilView **, void>)(lpVtbl[56]))((ID3D10Device *)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView); }
public int GetDepthStencil([NativeTypeName("ID3D10DepthStencilView **")] ID3D10DepthStencilView **ppResource) { return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, int>)(lpVtbl[26]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResource)); }