public HRESULT GetDepthStencilArray(ID3D10DepthStencilView **ppResources, uint Offset, uint Count)
 {
     return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, uint, uint, int>)(lpVtbl[28]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResources, Offset, Count));
 }
 public HRESULT GetDepthStencil(ID3D10DepthStencilView **ppResource)
 {
     return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, int>)(lpVtbl[26]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResource));
 }
 public int SetDepthStencilArray(ID3D10DepthStencilView **ppResources, [NativeTypeName("UINT")] uint Offset, [NativeTypeName("UINT")] uint Count)
 {
     return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, uint, uint, int>)(lpVtbl[27]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResources, Offset, Count));
 }
Beispiel #4
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 public int CreateDepthStencilView(ID3D10Resource *pResource, [NativeTypeName("const D3D10_DEPTH_STENCIL_VIEW_DESC *")] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D10DepthStencilView **ppDepthStencilView)
 {
     return(((delegate * unmanaged <ID3D10Device *, ID3D10Resource *, D3D10_DEPTH_STENCIL_VIEW_DESC *, ID3D10DepthStencilView **, int>)(lpVtbl[77]))((ID3D10Device *)Unsafe.AsPointer(ref this), pResource, pDesc, ppDepthStencilView));
 }
Beispiel #5
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 public void OMGetRenderTargets([NativeTypeName("UINT")] uint NumViews, ID3D10RenderTargetView **ppRenderTargetViews, ID3D10DepthStencilView **ppDepthStencilView)
 {
     ((delegate * unmanaged <ID3D10Device *, uint, ID3D10RenderTargetView **, ID3D10DepthStencilView **, void>)(lpVtbl[56]))((ID3D10Device *)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView);
 }
 public int GetDepthStencil([NativeTypeName("ID3D10DepthStencilView **")] ID3D10DepthStencilView **ppResource)
 {
     return(((delegate * unmanaged <ID3D10EffectDepthStencilViewVariable *, ID3D10DepthStencilView **, int>)(lpVtbl[26]))((ID3D10EffectDepthStencilViewVariable *)Unsafe.AsPointer(ref this), ppResource));
 }