public async void Initialize()
        {
            await Task.Delay(800);

            ICustomAniEventManager manager = _contexts.game.gamePlayer.Ani.AniEventManager;

            manager.AddEventListener(Enter, Update, Exit);
        }
Exemple #2
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 public PlayerAni(Animator animator, ICustomAniEventManager aniEventManager)
 {
     _ani            = animator;
     AniEventManager = aniEventManager;
 }
Exemple #3
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 public PlayerAni(Animator animator, ICustomAniEventManager customEventManager)
 {
     AniEventManager = customEventManager;
     _animator       = animator;
 }