public async void Initialize() { await Task.Delay(800); ICustomAniEventManager manager = _contexts.game.gamePlayer.Ani.AniEventManager; manager.AddEventListener(Enter, Update, Exit); }
public PlayerAni(Animator animator, ICustomAniEventManager aniEventManager) { _ani = animator; AniEventManager = aniEventManager; }
public PlayerAni(Animator animator, ICustomAniEventManager customEventManager) { AniEventManager = customEventManager; _animator = animator; }