private void switchMode() { trashcanSelected = !trashcanSelected; ICubeFinger cubeFinger = Player.Player.LocalPlayer.CubeFinger; GameObject.Find("Crosshair").GetComponent <CrosshairBehaviour>().CycleModes(); if (cubeFinger != null) { cubeFinger.Mode = trashcanSelected ? CubeFingerMode.Delete : CubeFingerMode.Build; } }
public CubeFingerRenderer(ICubeFinger finger) : base(finger.gameObject) { this.finger = finger; this.finger.OnModeChanged += modeChanged; }