Beispiel #1
0
        private void switchMode()
        {
            trashcanSelected = !trashcanSelected;
            ICubeFinger cubeFinger = Player.Player.LocalPlayer.CubeFinger;

            GameObject.Find("Crosshair").GetComponent <CrosshairBehaviour>().CycleModes();
            if (cubeFinger != null)
            {
                cubeFinger.Mode = trashcanSelected ? CubeFingerMode.Delete : CubeFingerMode.Build;
            }
        }
Beispiel #2
0
 public CubeFingerRenderer(ICubeFinger finger) : base(finger.gameObject)
 {
     this.finger = finger;
     this.finger.OnModeChanged += modeChanged;
 }