//{ // int nSize = 0;// sizeof(this); // nSize += m_SGC.capacity(); // nSize += m_Bin.Size(); // return nSize; //} public void GetMemoryUsage(ICrySizer pSizer) { pSizer.AddObject(m_Bin); pSizer.AddObject(m_SGC); pSizer.AddObject(m_ShaderNames); pSizer.AddObject(m_ShaderCacheCombinations[0]); pSizer.AddObject(m_ShaderCacheCombinations[1]); }
/// <summary> /// Called by CryEngine. Do not call directly. /// </summary> public override void GetMemoryUsage(ICrySizer s) { }