/// <summary>
 /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
 /// </summary>
 public void CommitRegion(Scene scene, String logMessage)
 {
     m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
     m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
     m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName);
 }