/// <summary> /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message. /// </summary> public void CommitRegion(Scene scene, String logMessage) { m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length); m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage); m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName); }