Exemple #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GameManager.Counter++;
        MyPhys.AddForce(collision.contacts[0].normal.normalized * 1000 / (Mathf.Sqrt(Physics2D.gravity.magnitude) / 2));
        IClickable platform = collision.gameObject.GetComponent <IClickable>();

        if (platform != null)
        {
            platform.Clicked();
        }
    }
    // Update is called once per frame
    void Update()
    {
        RaycastHit tHit;
        Ray        tRay = mCamera.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(tRay, out tHit, 100, ValidLayers))
        {
            IClickable tInterface = (IClickable)tHit.collider.GetComponent(typeof(IClickable)); //Find Clickable object Interface
            if (tInterface != null)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    tInterface.Clicked(tRay, tHit, true);
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    tInterface.Clicked(tRay, tHit, false);
                }
                else
                {
                    tInterface.Hover(tRay, tHit);
                }
            }
            else //Player clicked somewhere else
            {
                if (Input.GetMouseButtonDown(0))
                {
                    AgentBase[] tAgents = FindObjectsOfType <AgentBase>(); //Get all the agents in the scene
                    foreach (AgentBase tFoundAgent in tAgents)
                    {
                        if (tFoundAgent.Selected)   //Command selected ones
                        {
                            tFoundAgent.SetDestination(tHit.point);
                        }
                    }
                }
            }
        }
    }
Exemple #3
0
    private void FireRay(Click button)
    {
        // Check for error
        if (button == Click.None)
        {
            Debug.LogError("Fired ray without mouse press!");
        }

        Ray        r = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(r, out hit, Mathf.Infinity))
        {
            IClickable click = hit.collider.GetComponent(typeof(IClickable)) as IClickable;
            if (click != null)
            {
                click.Clicked(button, hit.point);
            }
        }
    }