private Vector2Int EntityOffset(IChunkLoadingEntity entity) { var x = (int)((entity.Position.x - _chunkOrigin.x) / BlockWorldScale); var y = (int)((entity.Position.z - _chunkOrigin.z) / BlockWorldScale); return(new Vector2Int(x, y)); }
private Vector3Int EntityPosition(IChunkLoadingEntity entity) { return(EntityPosition(entity.Position)); }