private Vector2Int EntityOffset(IChunkLoadingEntity entity)
        {
            var x = (int)((entity.Position.x - _chunkOrigin.x) / BlockWorldScale);
            var y = (int)((entity.Position.z - _chunkOrigin.z) / BlockWorldScale);

            return(new Vector2Int(x, y));
        }
 private Vector3Int EntityPosition(IChunkLoadingEntity entity)
 {
     return(EntityPosition(entity.Position));
 }