public Engine(ICharacter player, ICollection<ICharacter> bots, ISingleBet bet, IPokerManager pokerManager, IDeck deck, IMessage message, IHandPower type, ICheckHand checkHandType) { this.player = player; this.bots = new List<ICharacter>(bots); this.Bet = bet; this.pokerManager = pokerManager; this.deck = deck; this.Message = message; this.winningHand = new Type(); this.BigBlind = GameConstants.DefautBigBlind; this.SmallBlind = GameConstants.DefautSmallBlind; this.SetDefaultCall(); this.Raise = 0; this.hasRaisedPlayers = false; this.ClassificattorType = type; this.CheckHandType = checkHandType; this.raisedTurn = 1; }
public Engine(ICharacter player, ICollection <ICharacter> bots, ISingleBet bet, IPokerManager pokerManager, IDeck deck, IMessage message, IHandPower type, ICheckHand checkHandType) { this.player = player; this.bots = new List <ICharacter>(bots); this.Bet = bet; this.pokerManager = pokerManager; this.deck = deck; this.Message = message; this.winningHand = new Type(); this.BigBlind = GameConstants.DefautBigBlind; this.SmallBlind = GameConstants.DefautSmallBlind; this.SetDefaultCall(); this.Raise = 0; this.hasRaisedPlayers = false; this.ClassificattorType = type; this.CheckHandType = checkHandType; this.raisedTurn = 1; }